Table of Contents
Agility is a skill in which you train your character skills that in turn will improve the amount of time you can run for without stopping, how to clear dangerous obstacles, grants access to new areas, and the ability to use shortcuts throughout the land of RuneScape.
The higher your Agility level, the longer you'll be able to run, and the more quickly you will regain energy. When you are carrying a lot of weight, the faster you will drain you drain you energy. Therefore, it is recommended to carry only a small amount of weight when training agility.
Tips to keeping your weight low:The first step to keeping your weight low is to not wear anything unnecessary: only wear or carry those items that may prove to be handy when training Agility, such as food or energy potions. Secondly, there are some items in the game that can reduce your weight (e.g. Boots of lightness or the Hunting Spotted and Spottier capes). For more information on items that reduce your weight, please take a look at the Transportation Guide.
| Name | Level Required |
| Gnome Stronghold Agility Course | 1 |
| Gnome Ball | 1 |
| Low-level Agility arena obstacles | 1 |
| Medium-level Agility arena obstacles | 20 |
| Werewolf Skullball | 25 |
| Agility Pyramid | 30 |
| Penguin Agility Course | 30 |
| Barbarian Outpost Agility Course | 35 |
| High-level Agility arena obstacles | 40 |
| Ape Atoll Agility Course | 48 |
| Use of Crystal Equipment | 50 |
| Wilderness Agility Course | 52 |
| Bandos' Throne Room Course | 60 |
| Werewolf Agility Course | 60 |
| Dorgesh-Kaan Agility Course | 80 |
| Advanced Gnome Stronghold Agility Course | 85 |
| Advanced Barbarian Outpost Agility Course | 90 |
Location:
Inside Tree Gnome Stronghold; northwest of Ardougne.
Note: If you have completed Tree Gnome Village, then you cause use the spirit tress to teleport directly to the Stronghold.
Notes about this Course:
This course runs in a square (see the map below) so it is advised to to start at the beginning (log balance) and travel counter-clockwise. The obstacles on this course also cannot be failed.
| Obstacle | Experience Gained |
| Log balance | 7.5 |
| Obstacle net | 7.5 |
| Tree branch | 5 |
| Balancing rope | 7.5 |
| Tree branch | 5 |
| Obstacle net | 7.5 |
| Obstacle pipe | 7.5 |
| Completed Course | 86.5 |
- Click for individual obstacle information (+expand)
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Log Balance:
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Obstacle Net:
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Tree Branch:
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Balancing Rope:
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Tree Branch:
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Obstacle Net:
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Obstacle Pipe:
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Log Balance:
Location:
In the swamps of Morytania. To get there head to Canifis and follow the northeastern path path past the Slayer Master. From there head south/southeast through the swamp until you reach an area with an Agility symbol. Talk to the Werewolf (you must be wearing a ring of charos) and go down the trapdoor.
Requirements:
Items: Ring of charos.
Quest: Creature of Fenkenstrain.
Level: 25 Agility (for the Skullball Course) and 60 Agility (For the Agility Course).
Notes about this Course:
This course runs in a square (see the map below) so it is advised to to start at the beginning (log balance) and travel counter-clockwise. The obstacles on this course also cannot be failed.
Entrance:
Note: To the left is the Agility Course and to the right is the Skullball Course.
This agility minigame is a mixture of croquet and soccer. You must kick a skullball through each goal as fast as you can to complete the course. There are 10 goals plus one final goal that you must kick the ball through in order to receive agility experience. You will gain 750 experience if you can complete the course in 4 minutes or less, and will lose roughly 8 experience for every 3 seconds over 4 minutes.
You can do 3 actions with a skullball: Tap, Kick, and Shoot.
If the skullball goes through a goal then its total distance traveled will decrease by one space.
| Action | Spaces Moved |
| Tap | 1 |
| Kick | 4 |
| Shoot | 10 |
Speak to the Agility Boss and he will explain to you how to use the course. He tells you that if you retrieve the stick and give it to the agility trainer you will receive a bonus. People with higher strength and are carrying a low amount of weight will do better on this course, especially on the death slide.
*Note: If you fall from the zip line you will take some damage and not get full exp.
| Object | Failable | Experience Gained |
| Stepping Stones | No | 50 (10 per stone) |
| Hurdles | No | 60 (20 per hurdle) |
| Pipe | No | 15 |
| Skull Slope | No | 25 |
| *Zip Line | Yes | 200 |
| Retrieving the Stick | N/A | 190 |
| Course Completion | N/A | 350 |
As soon as you jump to the first stepping stone, the Agility Boss will throw the stick.
- Click for individual obstacle information (+expand)
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Stepping Stone:
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Hurdles:
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Squeeze-Through Pipe:
Make sure to pick up the stick to receive the bonus reward.
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Climb Skull Slope:
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Zip Line:
Teeth-grip the zip line. The sooner you fall the more damage will be inflicted upon your character.
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Stepping Stone:
Location:
In the Desert; head east from the Crocodile pond north of Sophanem, and run past the Wanderer's tent until you see the pyramid.
Requirements:
Items: Waterskins or choc-ices, desert robes (top and bottom), a shantay pass, some food, a bowl of water (if you have completed Spirits of the Elid), and an enchanted water tiara is useful. (See below for the recommended inventory.)
Level: 30 Agility.
Notes about this Course:
The main goal of the course is to not only complete it, but to reach the top and obtain the artifact, which Simon will pay 1K coins for.
Though you can attempt to pass any obstacle backwards, you will always fail in doing so while taking minimal damage. This can be an effective way to leave the pyramid if you run out of water or food.
Recommended Inventory:
Entrance:
To Begin:
To begin the course, speak to Simon Templeton.
| Entrance | ||
| Number | Action | Experience Gained |
| 1 | Enter using Climbing Rocks | 5 |
| 2 | Leave using Climbing Rocks | 1 |
| Floor 1 | ||
| Number | Obstacle | Experience Gained |
| 1 | Stone Block | 12 |
| 2 | Low Wall | 8 |
| 3 | Ledge | 56.4 |
| 4 | Plank | 56.4 |
| 5 | Stone Block | 12 |
| 6 | Gap (Sliding) | 22 |
| 7 | Ledge | 20 |
| Floor Total | 116 | |
| Floor 2 | ||
| Number | Obstacle | Experience Gained |
| 1 | Gap (Sliding) | 22 |
| 2 | Gap (Jumping) | 22 |
| 3 | Gap (Sliding) | 22 |
| 4 | Stone Block | 12 |
| 5 | Ledge | 56.4 |
| 6 | Low Wall | 8 |
| 7 | Gap (Jumping) | 22 |
| Floor Total | 128 | |
| Floor 3 | ||
| Number | Obstacle | Experience Gained |
| 1 | Low Wall | 8 |
| 2 | Ledge | 56.4 |
| 3 | Gap (Jumping) | 22 |
| 4 | Plank | 56.4 |
| Floor Total | 72 | |
| Floor 4 | ||
| Number | Obstacle | Experience Gained |
| 1 | Gap (Jumping) | 22 |
| 2 | Stone Block | 12 |
| 3 | Gap (Jumping) | 22 |
| 4 | Low Wall | 8 |
| Floor Total | 64 | |
| Floor 5 | ||
| Number | Obstacle | Experience Gained |
| 1 | Climbing Rocks (Artefact) | 0 |
| 2 | Stone Block | 12 |
| 3 | Gap (Jumping) | 22 |
| Floor Total | 34 | |
| Bonuses | ||
| Obstacle | Experience Gained | |
| Bonus (Exit Stairs) | 300 | |
| Entire Pyramid | 1014 | |
- Click for individual obstacle information (+expand)
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Types of Obstacles:
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Stone Blocks:
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Low Walls:
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Ledges:
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Pyramid Block:
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Planks:
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Gap (Sliding across Wall):
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Gap (Jumping Across):
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At the Top of the Pyramid:
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Golden Pyramid:
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Stone Blocks:
Location:
The Barbarian Outpost, next to Barbarian Assault.
Requirements:
Completion of The Alfred Grimhand Bar Crawl.
Notes about this Course:
Some obstacles of this course are fail-able, which result in the loss of some hitpoints. Therefore, bring some food is recommended.
| Number | Object | Fail-able | Experience Gained |
| 1 | Obstacle Pipe | No | 10 |
| 2 | Rope swing | Yes | 22 |
| 3 | Log balance | Yes | 13.7 |
| 4 | Obstacle net | No | 8.2 |
| 5 | Balancing ledge | Yes | 22 |
| 6 | Crumbling wall | No | 13.7 each (41.1 total) |
| Entire Course | 153.2 | ||
- Click for individual obstacle information (+expand)
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Types of Obstacles:
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Obstacle Pipe:
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Rope Swing:
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Log Balance:
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Obstacle Net:
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Balancing Edge:
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Crumbling Wall:
There are two crumbling walls. (They are listed together
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Obstacle Pipe:
The Brimhaven Aztec Agility Temple is one of the best and most exciting ways to get agility experience along with many other cool prizes. First of all, bring lots of food. GOOD food! Be aware that pets can not be taken into the Brimhaven Agility Arena.
Second, head to Brimhaven and just north of the gate into the members area of Karamja Island, you will see a little bamboo hut. Talk to "Cap'n Izzy No Beard". It takes 200 coins to enter the temple. As soon as you enter, you will get the music "Aztec" (Note: Bringing teleport runes would be a good idea, as you never know when you'll be stranded without food.)
The Object of this temple is to follow the blinking red arrow on the map to each ticket dispenser. You will have 30 - 60 seconds before the arrow changes to reach them.
Once you find the right area, the arrow will be blinking yellow. Click on the ticket dispenser to receive a ticket.
Now rush to the blinking red arrow again, it will turn yellow when you are close to the ticket dispenser, and click the next ticket dispenser. You will get an agility ticket! From now on, every one you reach before the time runs out will give you a ticket. If you fail to get one because it moved, just start over (whenever the little red/green light in corner is red you need to start over). Note: The first time you click a dispenser will not give you a ticket.
An agility arena ticket looks like this:
Here is a map of the Aztec Temple and every obstacle inside it.
The following obstacles may be found in the Agility Arena.
| Object | Agility Level Required | Experience | Failable |
| Blade | 20 | 0 | Yes |
| Log Balance | 1 | 12 | Yes |
| Pressure Pad | 20 | 26 | Yes |
| Balancing Rope | 1 | 10 | Yes |
| Monkey Bars | 1 | 14 | Yes |
| Rope Swing | 1 | 20 | Yes |
| Pillar | 1 | 18 | Yes |
| Low Wall | 1 | 8 | Yes |
| Balancing Ledge | 1 | 16 | Yes |
| Floor Spikes | 20 | 24 | Yes |
| Plank | 1 | 6 | Yes, If you walk on wrong plank |
| Hand Holds | 20 | 22 | Yes |
| Spinning Blade | 40 | 28 | Yes |
| Darts | 40 | 30 | Yes |
If you fail to get past the darts, your agility lowers by two temporarily. All failures will damage you between 2 to 6 points.
Note: Stat Restore potions do not help in raising your agility back after being hit by darts, but agility potions, super restore potions, and Summer Pies do.
Karamja gloves 2 can be obtained from completing all Karamja Achievement Diary tasks. Below is the experience difference while not wearing and wearing the Karamja gloves 2.
| Course | Without | With |
| Plank walk | 6 | 6.5 |
| Log balance | 12 | 13.2 |
| Pressure pad | 26 | 28.5 |
| Rope swing | 20 | 22 |
| Pillar | 18 | 19.5 |
| Low wall | 8 | 8.5 |
| Floor spikes | 24 | 26.5 |
| Darts | 30 | 33 |
| Monkey bars | 14 | 15.5 |
| Balancing rope | 16 | 17.5 |
| Balancing ledge | 16 | 17.5 |
| Spinning blade | 28 | 31 |
| Hand holds | 22 | 24.2 |
Here are the items you can buy with your agility tickets:
Talk to "Pirate Jackie the Fruit" for your reward(s). (She is outside in the hut.)
- One Ticket (1): 240 exp to agility
- Ten Tickets (10): 2,480 exp to agility
- Twenty Five Tickets (25): 6,500 exp to agility
- One Hundred Tickets (100): 28,000 exp to agility
- One Thousand Tickets (1000): 320,000 exp to agility
- Toad Flax: 3 Tickets
- Wergali: 5 Tickets
- Snapdragon: 10 Tickets
- Pirates Hook: 800 Tickets (The Pirate's Hook is a glove.)
The Karamja gloves 2 will also increase the experience gained from purchasing tickets from Pirate Jackie. Below is a table showing the experience difference while not wearing and wearing the Karamja gloves 2.
| Ticket count | No gloves per ticket | No gloves total XP | With gloves per ticket | With gloves total XP |
| 1 | 240 | 240 | 264 | 264 |
| 10 | 248 | 2,480 | 272 | 2,720 |
| 25 | 260 | 6,500 | 288 | 7,200 |
| 100 | 280 | 28,000 | 308 | 30,800 |
| 1000 | 320 | 320,000 | 352 | 352,000 |
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The damage you take is dependent upon the number of Hitpoints you have left. The less health you have left, the less damage you take from the obstacles.
- Keep your health at around 12-19. This way, each time you fail an obstacle, you take less damage then you normally would if you keep your health up higher. You can therefore stay in the Dungeon longer, as your food lasts longer.
- Take cakes for food. These are great, because they heal 12 health in total, but each slice heals 4 a time, so that you can keep your health down low, as described in the previous point.
- Wear light clothing. The damage you suffer from the obstacles depends upon your remaining health, and armour does not affect this. If you wear light clothes, you can run for longer, thereby moving faster for longer and so have a better chance of getting the ticket.
- Avoid certain obstacles. Even though the "Poisoned Darts" obstacle looks really cool when it is passed, it can seriously reduce your ability to get tickets if failed, due to the unique poison on the darts. (You don't need antipoison, it is a one-off effect that restores the same way as health.)
- Always have "run" on. Having "run" on when attempting the obstacles may mean you fail them less.
- When you obtain your ticket, run back to the middle and wait for the pillar to change. This will increase the odds of getting a ticket rather than just doing this by luck. If you are fast enough, you will multiply your ticket count by at least 2 or 3 times.
Q: I'm Lost! How do I get out?
A: Easy. Go to the most northeast corner you can go to and the ladder is there.
Q: How long do I have until the arrow points to another direction?
A: The arrow moves once every minute.
Q: Can any obstacle not be failed?
A: Nope, all of the obstacles can be failed depending on your agility level.
Q: What level agility do I need to go through the highest obstacle?
A: You need 40+ agility. However, those obstacles are the ones that shoot darts at you and the ones with the axe swinging at you.
HINT: The higher agility level you are, the easier it is to get tickets.
How to get there/Location:
Travel to the dock northeast of Rellekka, this can be done many ways. Two of the most time effective ways being the Fairy Rings (A Fairy Tale Part II - Cure a Queen required. The ring code is "DKS") and the Enchanted lyre (The Fremennik Trials required).
From the Rellekka docks, (by the rock crabs and east of the city) get on the boat. From the landing point of the Iceberg go northwest to the Avalanche. Enter the Avalanche (penguin suit required). Go through the room to the west and follow the corridor through another door. You're now inside the Penguin Agility arena.
Requirements:
Quest: Cold War
Level: 30 Agility
Item: Penguin suit
Notes about this Course:
Some obstacles of this course are fail-able, which result in the loss of some hitpoints. Therefore, bring some food is recommended.
| Obstacle | Experience Gained |
| Platform climb | 55 |
| Complete platform jumps | 80 |
| Icicles (x4) | 40 |
| Ice slope | 180 |
| Agility bonus | 65 |
| Complete Lap | 540 |
- Click for individual obstacle information (+expand)
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Start (Checkered Line):
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Crushers:
Try to swim past these without getting hit. The trick is to click on the area after the last stone. You will then move on your own, waiting for the stones to move so you can move. This usually prevents you from being hit. If you do get hit you will take 4 damage.
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Stepping Stones:
Hits for 3 damage when failed.
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Icicle Gates:
Hits for 2 damage when failed.
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Ice Slope:
Hits for 2 damage when failed.
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Slope:
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Finish:
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Start (Checkered Line):
How to get there/Location:
Located central/south of Ape Atoll.
Requirements:
Item: Ninja monkey gregree
Quest: Monkey Madness and Recipe for Disaster (Recommended)
Level: 48 Agility.
Notes about this Course:
The course is very short and rewarding, but all obstacles here can be failed. You will take from 3-7 damage from any failure, depending on your hitpoints, so it is advised that you keep your Hitpoints low at this course and bring food.
Map:
Experience/Rewards:
| Number | Obstacle | Experience Gained |
| 1 | Stepping Stone | 40 |
| 2 | Climbing tree | 40 |
| 3 | Monkey bars | 40 |
| 4 | Skull slope cliff climb | 60 |
| 5 | Rope swing | 100 |
| 6 | Zip vine | 300 |
- Click for individual obstacle information (+expand)
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Stepping stone:
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Climbing tree:
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Monkey Bars:
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Skull slope cliff climb:
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Rope swing:
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Zip vine:
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Stepping stone:
How to get there/Location:
The safest and fastest way to get to this course is by using the Lever in West Ardougne and following the red route below on the map.
Requirements:
Level: 52 Agility
Item: Dragon dagger or knife, antipoison, food (cakes are recommended), amulet of defence, and boots of lightness.
Notes about this Course:
While getting to the courses, there is a possibility a revenant will appear, so be prepared to either run to the Mage bank for coverage, or stand and fight.
Map:
Experience/Rewards:
| Number | Object | Failable | Hitpoints lost if failed | Experience Gained |
| 1 | Pipe | No | N/A | 12.5 |
| 2 | Ropeswing | Yes | 16 to 19% | 20 |
| 3 | Lava Stepping Stones | Yes | 20-22% | 20 |
| 4 | Log balance (Spike Pit Bridge) | Yes | 5 | 20 |
| 5 | Rock Climb | No | 0 | 0 |
| Complete Lap | 571.4 | |||
- Click for individual obstacle information (+expand)
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Balancing Ledge:
This 'obstacle' is only the entrance to the course- no experience is given.
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Pipe:
Cannot be failed. Only one person can use at a time.
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Rope Swing:
If failed you will fall into the skeleton pit and hit some spikes. To get out, climb up the ladder and you will appear near the next obstacle, but make sure you do the rope swing again to complete the course.
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Stepping Stones:
Falling into the lava will hit you for 12-15 damage.
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Log Balance:
If failed, you will fall into the same skeleton pit as the rope swing.
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Climbing Rocks:
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Balancing Ledge:
How to get there/Location:
South of the Fight Arena in a house with a spiderweb blocking the door. Cut the spiderweb with a weapon that has a slash attack on it, then go down the stairs to enter the dungeon.
Requirements:
Level: Each obstacle requires a different agility level. Consult the table below for further information.
Notes about this Course:
Do not pray at the chaos altar. It will make you fall in a huge pit of level 12 to 64 poisonous spiders.
Map:
Experience/Rewards:
| Number | Object | Failable | Agility Level Required | Experience Gained |
| 1 | Balancing ledge | Yes | 40 | 22.5 |
| 2 | Obstacle pipe | No | 49 | 7.5 |
| 3 | Monkeybars | Yes | 57 | 20 |
| 4 | Pile of rubble | Yes | 67 | 5.5 |
- Click for individual obstacle information (+expand)
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Balancing Ledge:
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Obstacle Pipe:
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Monkey Bars:
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Pile of Rubble:
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Balancing Ledge:
Sinister Chest
To find more about the Sinister Chest and its rewards, please read our Salarin the Twisted guide.
Requirements: 80 Agility, completed the Death to the Dorgeshuun quest, and a light source.
Recommended levels: Also 80 Ranged, 80 Strength, crossbow (mithril or better, bone will not work) and mithril grapple if you are using the grapple path.
Recommended items: Extra grapple if grappling, tinderbox, spotty/spottier cape, lightness boots, penance gloves, (super) energy potions, a few pieces of high healing foods (especially if your agility is under 80).
Enter through Dorgesh-Kaan city or by fairy ring; code AJQ.
Start by speaking to Turgall in the northeastern power station. He'll ask you to fetch an item for him from the old generator, you will choose between a heavy item and a delicate item. The heavy item can not be carried on the grapple route, and the delicate one is too fragile to squeeze through the tunnel.
| Delicate items | |
| Item | Image |
| Capacitor | ![]() |
| Fuse | ![]() |
| Meter | ![]() |
| Heavy items | |
| Item | Image |
| Cog | ![]() |
| Lever | ![]() |
| Powerbox | ![]() |
Turgall will give you a spanner - make sure to have a space in your inventory for this, as well as a space for the part you're picking up. Make your way to the old generator, use the spanner on the console to retrieve a delicate item, or on the boiler to retrieve a heavy item.
You may use one path one way or both back and forth, as long as you have the correct part with you. For pure agility training however, most players take the tunnel path both ways.
When returning to Turgall he'll give you xp bonus according to which path(s) you took; 571 ranged xp each way for the grapple path, and 1216 agility each way for the tunnel path. In other words, if you used the tunnel path both ways, you get a 2432 agility bonus in addition to xp for the obstacles.
Fallen ladders, swing -and balance cables can be failed, as well as grappling pylons. If you fall while grappling, use the nearby ladder to climb back up, if you fall using the tunnel path, go to the ladder in the north part of the cave and climb back up. The item you are carrying will break upon falling, destroy it right away and pick up another one from the old generator. If you leave the course carrying an item, including random events, the item will break as well.
| Obstacle | Experience |
| Grapple pylon | 18 Agility, 18 Strength, 18 Range |
| Balance cable | 25 Agility |
| Swing cable | 22 Agility |
| Squeeze past jutting wall | 7.5 Agility |
| Crawl through tunnel | 7.5 agility |
Completing the route:
For completing the route, using the grapple path one way, you recieve 54 ranged, 54 strength, 54 agility xp, along with another 571 ranged xp bonus when delivering the item.
For completing the route, using the tunnel path one way, you receive 159 agility xp, along with another 1216 agility xp bonus when delivering he item.
Tips and tricks:
- Wear as little as possible, and preferably only items with weight reduction abilities. No need for armour, as the monsters in the cavern below are non aggressive.
- The mith grapples are prone to break, so bring an extra if you plan on staying for some time.
- The damage you take from falling is random, but you can get hit as high as 15, possibly higher. Therefore, if you choose to bring food, take few but high healing items. Past 80 agility there's a good chance you'll heal naturally between each time you fall.
- If you have forgotten which item to fetch, scroll up a few lines in your dialogue box, it'll say there.
- As in all agility training, it's recommended to have "run" on as much as possible. If you would like to save energy and/or potions, you can switch to "walk" while still balancing on the last rope, then walk to Turgall and back to the rope, switching to "run" while on the rope.
- Pets are not allowed.
- Experience per hour will depend largely on your agility level. Past 80 one should make around 50k xp/hour at this course.
- Mining helmet is your best choice of light source, as it not only saves one inventory spot, it also won't go out thus eliminating the need for tinderbox.
| Agility Level Required | Agility Area | Experience |
| N/A | Rock Climb (Cairn Isle, southwest Karamja) | 1 |
| N/A | Wooden Log (center of Karamja Jungle) | 4 |
| N/A | Bridge Balance (Cairn Isle, southwest Karamja) | 10 |
| N/A | Catching a wind-up toy mouse | 15 (whether you succeed or you fail) |
| N/A | Gap (Within the abyss) | 25 |
| N/A | Basalt rocks (by the lighthouse) | 29 |
| 1 | Cross Ridge (Wilderness) | 15 |
| 10 | Rope Swing to Moss Giant Island (Northwest of Brimhaven) | 3 |
| 12 | Stepping Stones at Brimhaven Dungeon | 7.5 |
| 15 | Monkey bars at Edgeville Dungeon | 20 |
| 18 | Hand Holds at Yanille Watchtower | 31 |
| 22 | Pipe at Brimhaven Dungeon, near Moss Giants (lvl 42) | 8.5 |
| 30 | Stepping Stones at Southeastern Karamja Jungle | 3 per stone (9 total), 1 (if you fail) |
| 34 | Pipe at Brimhaven Dungeon, near Red Dragons (lvl 152) | 10 |
| 46 | Cosmic Temple medium narrow walkway | 10 (if you succeed), 6 (if you fail) |
These are the locations of the Agility Shortcuts in-game. Agility potions can be used to help access a shortcut.
Some shortcuts you will encounter require you to use a Grapple (ranging). A grapple can be made using your smithing and fletching skill. First make a Mithril bolt using the smithing skill (level 53 needed and gives 50 exp), then add a feather with your fletching skill (level 54 needed and gives 5 exp). Now make a Mithril Grapple Tip (level 59 needed and gives 50 exp) by using your smithing skill again. Attach the Mithril Grapple Tip to the Mithril boltto make a Mithril grapple. Now use a rope on the Mithril grapple to make it ready for use. Wield the Mithril Graple and get a Crossbow of Mithril or better (can be player made, explained in the fletching skill guide). Equip both the Mithril grapple and your Crossbow to use the Grapple shortcuts.
Note: You get to keep the Mithril grapple.
Level 5 - Falador Agility Shortcut
Level 8 - Over the River Lum to Al Kharid (Grapple), must have 19 Strength and 37 Ranged.
Level 11 - Scale Falador Wall (Grapple), must have level 37 Strength and 19 Ranging.
Level 16 - Yanille Agility Shortcut
Level 20 - Coal Truck log balance
Level 21 - Varrock Agility Shortcut
Level 26 - Falador Agility Shortcut
Level 31 - Draynor Manor log balance to Champions guild
Level 32 - Scale Catherby Cliff (Grapple), must have level 35 Strength and 35 Ranging. Must also have completed the Fishing Contest.
Level 33 - Ardougne log balance shortcut
Level 36 - Escape from the Water Obelisk Island (Grapple), must have level 22 Strength and 39 Ranging.
Level 37 - Gnome Strong hold shortcut
Level 38 - Al Kharid mining pit cliff side scramble
Level 39 - Scale Yanille Wall (Grapple), must have level 38 Strength and 21 Ranging.
Level 41 - Trollheim, easy cliffside scramble
Level 42 - Dwarven mine, narrow crevice
Level 43 - Trollheim, medium cliffside scramble
Level 44 - Trollheim, advanced cliffside scramble
Level 45 - Elf area log balance
Level 46 - Cosmic Temple, medium narrow walkway
Level 47 - Trollheim, hard cliffside scramble
Level 48 - Log balance to Fremmenick Province
Level 51 - Pipe from Edgeville dungeon to Varrock sewers
Level 53 - Karamja Volcano (Grapple), must have level 21 Strength and 42 Ranging.
Level 58 - Port Phasmatys, Ectopool shortcut
Level 59 - Elven Overpass, easy cliffside scramble
Level 61 - Slayer tower, medium spiked chain climb
Level 62 - Slayer Dungeon, narrow crevice
Level 64 - Trollheim Wilderness Route
Level 65 - Temple on the Salve to Morytania shortcut
Level 66 - Cosmic Temple, advanced narrow walkway
Level 68 - Elven Overpass, medium cliffside scramble
Level 70 - Taverly Dungeon pipe squeeze to blue dragon lair
Level 71 - Slayer tower, advanced spiked chain climb
Level 74 - Shilo Village, stepping stone
Level 80 - Taverly Dungeon spiked blades jump
Level 81 - Slayer Dungeon spiked blades jump
Level 85 - Elven Overpass, advanced cliffside scramble
The rest option allows you to regain your run energy quicker.
To activate it, right-click the energy meter next to your mini-map.
When you click on the Rest option, your character will sit down and your run energy will restore much quicker then normal. When you try to do something other then talking or checking the Quest lists or Skill guides, your character will stand up again.
In some places, you will find a Musician or a Drummer you can rest by. Right-clicking them and selecting "Listen-to Musician" will make your character sit down next to them, and your run energy will restore even faster then when you're resting normally.
Even your hitpoints will restore faster, but this will not cure poison or disease.
Resting spots are indicated on the mini-map and in-game world map by this icon:
There are 27 Resting spots all over RuneScape in the following places:
Al Kharid and the desert:
- At the Shantay Pass, south of Al Kharid
- East of the Gnome gliders
- In Sophanem near the Pyramid Plunder mini-game
Karamja:
- West of Shilo Village
- South of Brimhaven on the path to Tai Bwo Wannai Village
Kingdom of Asgarnia:
- North of Port Sarim, at the farm
- North of Falador, at Saradomin's statue
- South of the Monastery near Edgeville
Kingdom of Kandarin:
- East of Catherby, near the fruit tree patch
- On the path from Camelot to the Fremmenik Province
- On the east side of the Fremmenik Province, near the entrace to the Mountain Camp
- West outside of Yanille
- North of Port Khazard, near the Fight Arena
- Outside the Fishing Guild, north of Ardougne
- On the south side of the Piscatoris hunter area, near Eagles' Peak
Morytania:
- South of the Mort Myre Swamp, at the start of the path to Mort'ton
- North of the Haunted Woods, near Fenkenstrain's Castle
Miscellania:
- Just outside the walls of Miscellania castle
Kingdom of Misthalin:
- In Lumbridge, just outside Lumbridge Castle
- In Draynor, near the teleport spot
- West out of Varrock, near Gertrude's house
- North of the Al Kharid mine
- East out of Varrock, on the path to the Luberyard
Tirranwn:
- Near the Grenwall hunter spot, at some small lakes
Wilderness:
- At the Stealing Creation minigame
- East of Red Dragon Isle
- South-east of the Forgotten Cemetery in the western Wilderness







